

- #Cube 2 sauerbraten java mac os x#
- #Cube 2 sauerbraten java archive#
- #Cube 2 sauerbraten java code#
- #Cube 2 sauerbraten java free#
An octree, in Sauerbraten, is a cube that can be split into eight smaller cubes that can then be done the same to. The latest release, dubbed the "Justice Edition", debuted on July 19, 2010, adding two new player models, thirty new user-created maps, several new game modes-including Efficiency CTF, Efficiency Hold, Efficiency Protect, Hold, and InstaHold-a mini-map, clock and crosshairs, among numerous other things.Ĭube 2: Sauerbraten shares most of its design goals and philosophy with its predecessor, but using a new 6-directional heightfield (or octree) world model.

The game started as a redesign to the original Cube game engine, and its first, developer-only, release was made on February 27, 2004.
#Cube 2 sauerbraten java code#
The aim of the project is not to produce the most features and highest-quality graphics possible, but rather to allow map-editing to be done in real-time within the game, while keeping the engine source code small and elegant.
#Cube 2 sauerbraten java free#
The game engine is free and open source software, under the zlib License, with commercial support available from the developer's own business counterpart, Dot3 Labs. The game features single-player and multiplayer gameplay and contains an in-game level editor, its main feature.

#Cube 2 sauerbraten java mac os x#
Microsoft Windows, Linux, FreeBSD, Mac OS XĬredits | Soundtrack | Codes | WalkthroughĬube 2: Sauerbraten ( German for " sour roast", also known as Sauer) is a cross-platform, Quake-like first-person shooter that runs on Microsoft Windows, Linux, FreeBSD and Mac OS X using OpenGL and SDL. Unless you have explicit permission from the authors, or the readme says explicitly "may be used for any purpose" or similar language, it will be illegal to include in your standalone game based on the engine (you may not assume that just because a file has no explicit license, that it is free of copyright).Wouter "Aardappel" van Oortmerssen, Lee "eihrul" Salzman, Mike "Gilt" Dysart, Robert "baby-rabbit" Pointon, Quinton "quin" Reeves You can't simply redistribute the entire package with your modified files, as the majority of game media is not yours to use freely (it is made by many authors with a variety of licences and copyright restrictions). * If you insist on making a standalone game based on Cube 2, do realize that only the sourcecode is yours to use freely (if you abide by the ZLIB license, see below), while the media is not. * If you want to create your own gameplay beyond what you can do with a map, the best way to do this is as a "mod" (same as above, but with new executable that incorporates your gameplay), that requires an existing install, and installs only the new files you created in parallel to the existing files. Contributing content to the original game is most welcome, and the most productive way of working with the community. * You may produce new content for the "Sauerbraten" game, for example as a custom map (.ogz/.cfg/textures etc). This means that you have roughly 3 options: If you want to produce new content with the Cube 2 Engine, you have to be aware that the source code may be Open Source, but the game and the media it consist of have their individual licenses and copyrights. You may play Cube 2: Sauerbraten for any purpose as long as you don't blame the authors for any damages incurred. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission from the developers. You may re-compress using different archival formats suitable for your OS (i.e.
#Cube 2 sauerbraten java archive#
The game is freeware, you may freely distribute the archive and/or installer unmodified on any media. First of all, welcome to Cube 2: Sauerbraten! To start off, if you are looking for help with the game itself, refer to the ).
